Some Modern Primitive for Non-Destructive modeling…
The Primitives
Menu Image
Cube
Cone
Cylinder
Grid
Ico Sphere
Torus
UV Sphere
Tube
Gear
Spring
Deformable Cube
Capsule
UV-Coord is not supported (for now)
You can adjust from modifier panel.
Modifier panel
Focus Modern Primitive
Shortcut key(Ctrl + Alt + X) to focus Modern Primitive modifier (to manipulate primitive) Shortcut key Focus Modifier Focus Modern Primitive Menu
Convert To Cube function
Convert To Cube Menu Convert To Cube Result
“set origin to center” operator (for Deformable Cube)
Set Origin To Center Operator
What’s New in 0.0.47
For the tube shape, the method of subdividing the side surface was made consistent with that of the cylinder shape.
Fix an issue where converting a primitive would forcibly delete mesh data shared with other objects, causing those objects to disappear.
When converting a mesh to a primitive, the previous approach was to create a new object and then delete the original one, but now the object is reused. This ensures correct behavior even when the object is involved in Boolean operations.
Downloads: show love to dev by purchasing if you can afford it
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Filename:Modern Primitive v0.0.47 vfxMed.zip [3.1 MB]
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