By | December 9, 2025

Lastest Release : The new features of Update 5.5
Geo-Scatter 5.5 is here! In this release, we introduce new distribution modes, brand new features such as the imprint simulation or ecosystem density, new manual mode brushes, important options such as normal smoothing and much more!

Premium Features
There is an incredible amount of features packed in this plugin, here is a glimpse of the functionalities available here below.

Effortless
As the first big scattering toolset of blender, we have developed an effective and proven system over the past years. It’s very easy! Select any objects you’d like, choose your distribution preset, then just click on “Scatter”. Who told you that Scattering was difficult? This operator now supports the new asset browser!

ID Maps
The texture pattern feature now supports multiple scatter-users per texture at the same time, influence by sampling colors has also been implemented, making this feature ideal for green-walls or flower-mats. ID maps is also a very useful way to control multiple scatters from one painting layer.

Flexible
The new flexible features of Geo-Scatter can be used in many various use cases, the only limit is your imagination! For example, use the rotation snap slider to scatter hard-surface greebles on your mesh.

Editable
Geo-Scatter new “manual distribution mode” was born out of a simple idea: We wanted to create an alternative distribution workflow for artists, where users are able to paint instances like painting on a canvas, with a set of various brushes to choose from, that will add, alter or remove matter.

Blender Compatibility Blender 4.4 & Blender 4.5 LTS

Retro Compatibility Accepts system(s) made with Scatter 5.0/5.1/5.2/5.3/5.4/5.5/5.6

Credit Hero Artwork by Andrei Petrukovich. using Blender & Geo-Scatter.

Release-Notes In this major release, we completely reworked manual mode, introduced a new physics distribution mode, reworked the instancing algorithm, and introduced a new point relax algorithm.
Compatibility-Notes Some major functionalities of our scatter engine have changed since previous releases. If you wish to update an old scatter, expect your scatter to change.
New-Feature Manual distribution mode Rework: Manual distribution mode has been completely improved, with new workflow features added.
In mode center header, you’ll find a new interface to easily switch between your manual scatters.
In the manual mode header you’ll find a new instancing menu, you’ll be able to select which instances to scatter from your instancing list, letting you easily decide which instances to paint on each brush stroke.
In this same instancing menu, probability options are also available, letting you define which instances are less or more likely to be spawned.
You’ll also be able to directly import and paint the selected assets from your asset browser as well. This is an efficient improvement; manual mode will now work marvelously well with an asset browser on its side.
Instead of using the ESC key, quitting manual mode is now done by clicking on the Exit button (rightside header), by switching the mode back to object (leftside header), or by using the mode pie menu (CTRL+TAB shortcut). Entering manual mode can also be done using the CTRL+TAB shortcut if the active object is a manual scatter emitter or surface.
New-Feature Brand New Physics Scattering Mode! An entirely new distribution mode similar to manual mode, but based on rigid bodies simulation. Use various physics brushes and parameters to control your simulated instances, push them around, select them, rescale them, shoot them, and more.
You’ll find this new method as well as the operator to enter this mode in the Tweak > Distribution distribution dropdown menu, you’ll be able to directly create and enter physics modein the Create panel as well.
New Geo-Scatter physics options are also located in the Properties > Scene and Properties > Object > Simulation panels for advanced controls.
New-Feature Instancing Engine Rework: The instancing system (how the scattered points are assigned to your list of instances) has been completely reworked and improved.
The list of instances is no longer based on a specific collection (automatically created collections named ‘ins_col’, that were located in your Geo-Scatter collection outliner). It is now an internal list of objects.
The “instancing by probability” method has been reworked. It now works based on a count number instead of a percentage slider, which is much more intuitive and user-friendly.
A new checkbox button next to each instance has been added to easily show or hide specific instances from your instancing list without having to remove them entirely.
A new instancing by space method has been added. This method lets you assign instances based on the space between scattered points and a per-instance width value. Ex: Instances with larger width values will be assigned to spacious areas, instances with smaller width values will be assigned to tighter areas.
The instancing by cluster method has an added grouping option. You’ll be able to group instances together in the same cluster area if they are assigned to the same grouping index.
Previous instancing methods such as instancing by scale values, or instancing by color map were previously limited to 20 instance items; this is no longer a limitation.
The Instancing by scale method (that lets you assign instances based on points scaling attribute) has been improved. Now you only have to choose one maximal scale value instead of a minimal and a maximal. The instances will automatically be assigned depending on the chosen value and upper or lower thresholds.
A new ‘ideal value’ button has been added (magic wand icon). This button will automatically set ideal per-instance values depending on the instancing method chosen, and the instance objects’ sizes or names.

and lots of changes that you can find here => https://www.geoscatter.com/documentation.html#Changelogs

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