By | December 8, 2025

Free updates
More than 110 nodes ready to be combined to make thousand of materials
Actively developed for inovation and follow Blender updates
Unique decal system

Make & bake awesome custom materials using a polished procedural workflow that was designed for actual artists.
Tell your model’s epic story as you apply edge wear, grime, chipped paint, mud, scratches, and more!

Fluent : Materializer gives you easy-to-use, infinite possibilities at the tips of your ambitious nerdfingers.
Stay inside Blender as you create or improve any material, right up to the end, no UVs required. Materialize your vision!

A tool suite to make your own procedural materials
The spirit of Materializer :

A complete and consistent workflow, no premade materials.
A global method, no one shot tips.
Allow everyone to raise their level.
A pie menu for a fast node tree building
Addition and auto-connection of layers, mix layers and edge/cavity masks.

A library of procedural effects
The nodes are designed to be easily combined together.

Decals
Materializer allows you to add decals and be able to interact with your material. A unique way to work with decals in Blender.

Procedural painted mask
With this feature, paint with procedural brush. Of course, the model have to be unwrapped. 

What’s new ?
Materializer 1.12.1
Fix a crash about decals importing in Blender 5.
Materializer 1.12.0
Blender 5.0 compatibility.
Materializer 1.11.0

Nodes
NEW : Circular array option for decal.
NEW : Cloud shader. All cloud nodes have been updated with this new shader.
NEW : Starry sky.
NEW : Atmosphere for planet.
NEW : Cloud for planet.
NEW : Lakes for planet.
NEW : Aurora for planet.
NEW : Rings for planet.
NEW : Gas planet.
NEW : Solar surface.
NEW : Magnetic storm for sun.
NEW : Magnetic field.
NEW : Quasar.
NEW : Grunge 10.
CHANGE : Streaks node (in grunge section of the library) has been reworked. Due to a change in the functioning of the ambient occlusion node, the effect no longer worked.
CHANGE : The WornOut Wizard node have been adapted to the new version of streaks and cavity node.
CHANGE : The order of the library sections has been changed. Imperfections and grunge remain the first 2 in the list. The following sections are in alphabetical order.
IMPROVEMENT : Transition width for the Scatter UV node. This makes it possible to use the node to randomize soils such as grass, with a smooth transition between each repetition.
IMPROVEMENT : The Clouds field node now features a falloff slider to decrease cloud cover with distance.
IMPROVEMENT : Cavity and edge nodes have been homogenized.
Features
NEW : We can now bake nodes from the pie menu. How to use it ?
NEW : PBR Decal. A new type of decal appears in the pie menu. The PBR option lets you select several images at once to add a decal made up of several maps, such as color, roughness or normal.
NEW : You now have an “Import textures” button in the pie menu. How to use it ?
IMPROVEMENT : The empty representing the decal is now automatically parented to the object.
FIX : bake and UDIM option. 

Downloads: show love to dev by purchasing if you can afford it

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR

Filename:b50_fluent_materializer_1_12_1_2 vfxMed.zip

Official Discord : https://discord.gg/M2kqB4M9tG

USE IDM FOR FASTER DOWNLOAD.

https://send.now/4ptp0u1mhyxe

close Ads first then download

ONLY USE BRAVE BROWSER TO DOWNLOAD WITHOUT ADS AND QUICKLY! OR USE UBLOCK ORIGIN OR ADGUARD TO AVOID ADS!!

MIRRORS:

for mega and g drive links – contact admin.

Leave a Reply

Your email address will not be published. Required fields are marked *