By | November 14, 2025

RfB provides truly seamless access to RenderMan’s speed, power, and stability for Blender users, who can maintain a simple, Blender-centric workflow, or take advantage of the plugins’ flexibility to create an optimal, customized pipeline.

RenderMan for Blender includes two different denoisers, the RenderMan AI Denoiser from Disney Research (see Denoiser) and Nvidia’s AI Denoising solution.

Nvidia’s AI denoising is not available for macOS.

Interactive Rendering
For more information about using the Nvidia denoiser in “it”, refer to the “AI Denoise” section in Image Tool.

The RenderMan AI Denoiser currently does not work in XPU mode.

For interactive renders (viewport renders, IPR to “it”), you can turn on the denoiser by going to the viewport preferences and selecting one of the denoisers under IPR Denoiser. Optix refers to the Nvidia denoiser.

viewport_options-2.png

You should see immediate results with. the Nvidia AI denoiser, like below:

This is the result with the RenderMan AI Denoiser after two passes:

For the RenderMan AI Denoiser there are some additional controls:

Cheap First Pass: if checked, the first denoise pass will use a cheaper (slightly faster but lower quality) heuristic. This can be useful if rendering something that is converging very quickly and you want to prioritize getting a denoised result faster.

Min Samples: the minimum number of average samples per bucket before interactive denoising runs for the first time.

Interval: the time interval between denoising runs (in seconds). 

What’s New
RenderMan® 27 marks a historic leap forward with XPU production rendering, ushering a new era of GPU accelerated rendering at Pixar Animation Studios.

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Production Ready
RenderMan XPU is ready for final frame rendering, ushering a new era of CPU & GPU rendering at Pixar.

Hoppers © Disney/Pixar
MaterialX Lama
RenderMan Version 27 supercharges look-development thanks to early access to Industrial Light & Magic’s shading toolset in XPU

Fantastic Four: First Steps © Disney

Robust Compositing

With display and sample filter support, XPU now includes additional compositing capabilities necessary for visual effects, such as mattes, holdouts, and deep data.

Artwork by Pierre Bournigault. Cars © Disney/Pixar
Redesigned Stylization
The Stylized Looks™ toolset has been expanded in XPU, enabling a whole new range of non-photorealistic effects, including new painterly styles.

Artwork by DAMN! Vizdev. Inspired by the works of Jesper Ejsing.

New Creative Tools in XPU

Upgrade your stylization sandbox with a new set of non-photorealistic controls in XPU such as painterly styles, toon shading, and sketch-like rendering, as well as new in-shading pattern controls for easier artist workflows.

Artwork by Cloudrise Pictures and 9 to 3 Animation. The Worlds Divide © Denver Jackson | Produced by 9to3 Animation
Interactive Denoiser
Now available interactively in XPU and all bridge products, the RenderMan Denoiser uses machine learning to deliver state-of-the-art results

Toy Story 5 © Disney/Pixar

Fast and Accurate

The Interactive denoiser is capable of removing noise on images with very low average sample counts and is predictive of the full offline denoiser.

Improved Performance

With full support for nested instancing, quicker hair rendering, better texture conversion, more flexible memory allocation, and multi-GPU support, RenderMan XPU is more robust than ever.

Hoppers © Disney/Pixar
“RenderMan 27 empowers artists to create at the speed of their imagination.“
– Richard Kerris, VP of Media and Entertainment, NVIDIA

More Features
Deep Data – XPU now supports deepEXR workflows, including deepID, allowing for precise compositing of complex volume and transparent elements
Multi-GPU – XPU now leverages multiple GPUs simultaneously alongside CPUs, leveraging all rendering resources.
Mesh Lights – Geometric light support is now available in XPU, enabling the use of physical light types and greatly improving geometric flexibility over lighting effects.
Checkpointing – Output partial frames as checkpoints, increasing production efficiency.
Better Statistics – Improved ways to track performance and resource utilization for RenderMan and the Denoiser.
Bridge Updates – Support for the latest 3D apps, including Houdini 21, Katana 8, Maya 2026, and the Blender 4.4
OSL Trace Capabilities – Use occlusion to create dirt and other raytracing effects with RenderMan patterns.
More Look Dev Features – Nested instancing, OSL improvements (trace, getattribute), interior volume aggregates, as well as glass and single scattering enhancements, extends XPU’s look development.
Advancements in USD – Houdini’s Solaris receives several improvements including UI improvements and deeper pipeline integrations.
Better Texture Management – Faster texture conversion with OpenImageIO and native mipmapped EXR support to skip conversion altogether.
VFX Reference Platform – Updated to the 2024 standard. 

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