By | November 11, 2025

Pro Particles
Pro Particles is the ultimate toolkit for professional particle simulations in Blender. Powered by a custom-built physics engine, you can create stunning, complex effects with an intuitive UI for a seamless workflow.

This pack also includes demo files and 4 bonus products (Shockwave, Curve Advection, and more) to kickstart your creativity.

Version 4.1 is here!
This major update introduces a game-changing Dynamic Collision System, texture-driven particle color, and weight map based emission. Pro Particles is now faster, more powerful, and more flexible than ever.

Complex Effects – Intuitive Control

True Dynamic Collision
Your simulations are no longer bound to static objects. The new Dynamic Collision System allows particles to interact with rigid, moving, and even fully deforming meshes. Create effects that react realistically to animated objects.

Choreograph the Motion
The Follow Curve effect guides particles along any Blender curve, giving you the power of precise, art-directed animation.

Master the Flow
The Surface Constraint effect forces particles to stick and move along any mesh surface, perfect for flowing simulations.

Particles with Substance
True self-collision lets your simulations interact realistically. Create believable piles, flows, and volumes as particles collide, adding a new level of physical accuracy to your effects.

Create Living Simulations
Breathe life into your scenes with the advanced Flocking System. Create intelligent swarms with target-seeking, predator-fleeing, and prey-hunting dynamics for stunningly natural group motion, from schools of fish to magical swarms.

Create Your Simulation Sandbox
Art-direct your physics with powerful masking. Contain forces within animated volumes, delete stray particles on the fly, and build your perfect simulation sandbox.

Create Generative Effects
Unlock new creative possibilities with the Emit Children system. Spawn particles from other particles using triggers like age, speed, or collision to create complex, cascading effects like fireworks or sparks.

Give Your Particles Room
Tired of unnatural clumping? The Push Apart effect is a powerful, one-click solution that ensures every particle has its own space. It adds subtle but crucial realism for more organic patterns and detailed abstract designs.

Visualize the Flow
Instantly add sleek motion trails, glowing energy ribbons, or complex light streaks to your particles with a single click in the Post-Effects stack.

Art-Direct Your Effects
Stop fighting the simulation and start guiding it. Use objects, noise textures, and more to mask and layer effects with the intuitive constraint system. You are in full control of where and how your simulation behaves.

Play with Colors
Go beyond static colors. The Advanced Color system lets you drive hues and values directly from the simulation data. Change color based on speed, age, proximity to other particles, or noise fields for effects that feel truly alive and responsive.

Geometric & Sci-Fi Motion
Ditch tedious keyframing. The unique Network effect forces particles into clean, 90-degree turns, perfect for creating futuristic UI elements, procedural circuit boards, and complex geometric animations with minimal effort.

Render Anything, Instantly
Go beyond simple points. The Instance post-effect lets you replace every particle with any object or entire collection from your scene. Create asteroid fields, swarms of creatures, or abstract sculptures with full control over scale and orientation.

Create Stunning Connections
A classic in motion graphics, now easier than ever. The Plexus effect automatically connects nearby particles with dynamic curves. It’s the perfect tool for creating beautiful data visualizations, abstract networks, and high-tech plexus animations.

Sculpt with Particle Clouds
Transform your particle simulation into a solid object. The Mesher post-effect generates a seamless, organic surface around your particles, perfect for creating dynamic liquid metal or abstract, evolving sculptures.

What’s New in Version 4.1?
Dynamic Collision System: Collide with moving, rotating, and deforming meshes.
Texture-Driven Control: Use Weight Maps for emission and Image Textures for color.
New Advanced Forces: Includes a Surface Constraint for flow control and a new Rotation Force.
Major Performance Overhaul: Significantly faster simulations with complex geometry.
Upgraded Flocking: Boids can now actively hunt particles from a designated “prey” group.
Future-Proof: Full compatibility for the upcoming Blender 5.0 release.

Downloads: show love to dev by purchasing if you can afford it

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