By | November 8, 2025

In this workshop, Urban Bradesko will explore the journey of creating explosions in Houdini.
During the first few weeks, we will focus on art direction and building our emitters. Emitters constitute 80% of the appearance in explosions, and regardless of the solver used, they are essential for creating the look, shapes, and speed of the explosion.

Without a solid emitter, you are merely testing your luck on how the explosion will be simulated, since the shapes change every time you alter the resolution.We will also take a look at building the shaders.The subsequent weeks will be dedicated to practical, shot-based projects like those seen in the teaser. We recreated famous explosion shots and reverse-engineered how they were done.We will be tackling rendering and compositing as well.

Yes, everything you see in the trailer was recreated for the workshop – these are the exact shots you’ll learn to build through a combination of comprehensive walkthroughs and detailed breakdowns.

The workshop content is made by Julen Elia, Ismael Martinez, Ayush Ramana & Urban Bradesko.WEEK 1
Artistic principles and fundamentals of FX and Explosions

What we will cover:
We’ll cover artistic principles and fundamentals of FX and explosions, including timing, animation, shapes, and color theory. We’ll dive deep into the detailed anatomy of explosions and how to recreate them, learn about creating realistic fire simulations and developing effective shaders, and discover how to draw inspiration from Anime & Game FX techniques to apply them to your work.
WEEK 2
Pyro & Volumes Refresher amd Making costum XPU Shader

What we will cover:
Pyro 101 refresher (this is not an intro workshop but we will still cover this just in case), volumes 101 refresher (this is not an intro workshop but we will still cover this just in case), Constructing the Master Exploder emitter setup (the Artists way), Making the custom Crispy Chicken XPU shader.
WEEK 3
Master Exploder & Skadoosh

What we will cover:
Guest lecture by Corbin – Building Master Exploder and SHADOOSH toolkit for a Studio Pipeline (the FXTD way) (vex and python heavy module) for FXTDs
WEEK 4
The Moonshot

What we will cover:
In this module, you will learn how to optimize your scenes to handle heavy volume simulations efficiently in Solaris, create and control grains & particles emitters for car effects as part of the Master Exploder setup, and master color control techniques for post-simulation volume instances in explosion effects.

We’ll also cover designing realistic ground shock waves and pressure setups, managing rendering workflows in Solaris, and finishing your work with professional compositing techniques in Nuke.

etc

ONLY 8 WEEKS ARE AVAILABLE OFFICIALLY SINCE THE COURSE IS NOT YET COMPLETED!

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Filename:  DoubleJump_Academy_-_The_Ultimate_Explosions_Workshop_(Week_01-08).7z.001

Official Discord : https://discord.gg/M2kqB4M9tG

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