By | November 2, 2025

Why LiquiGen? does it suck?
We want you to master the element of water and LiquiGen is the easiest real-time liquid simulation tool you’ll ever use. LiquiGen allows you to create anything from water and blood to ketchup and slime. With real-time meshing, customizable forces, sparse simulation domains, and a real-time path tracer, you’ll be able to reach elemental mastery in no-time.

Try for free ( ͡° ͜ʖ ͡°)

Made by Justin Marimon
Liquid Simulations Have
Never Been Easier.
Liquid simulations have been notoriously difficult because of the knowledge required and the time and compute power needed. With an intuitive UI derived from EmberGen, you assemble a small node graph to create the perfect setup for your simulation. Press play, and tweak parameters in real-time. When you’re ready to export, simply click export and you’re done!

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Game Ready Exports
Are Our Norm.
LiquiGen has a flipbook workflow unlike any other visual effects package in the industry. Generate game-ready, fully assembled flipbooks in seconds, then preview your flipbook animations with our inspector tool. Pack flipbooks effortlessly and export numerous passes with ease. We built LiquiGen from the ground up with games in mind.

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Instantly Import and Export
Game-ready Data
Export an array of game-ready data types with no special setup required:

Alembic Caches for particles, meshes, and foam
Rasterized or Pathtraced Renders
Normal Maps
Refraction Maps
Wetmaps
Animated Decals
Caustics, and more!

CHANGELOG FOR LIQUIGEN V1.0.3

New Additions
Added Shift+D shortcut to toggle diagnostics panel
Mesh Flipbooks now export metadata in a JSON file
Improvements
Improved clarity of several tooltips in the Render and Export Image nodes
Improved error messages on Export: Image node’s camera selector
Improved UI of Force Masks parameters
Changes
Made shortcut key name in preferences expand when resizing window and added tooltip
The noise viewer in the Force Noise Node is now affected by the rotation parameter
Removed Inherit Sun Color from the Light: Directional node
Removed Falloff from the Light: Directional node
Fixes
Fixed accumulation not accumulation for sample 2
Fixed black pixels appearing in the viewport
Fixed a crash caused by exporting a capture type that doesn’t output anything on its own, but receives inputs
Fixed integer values sometimes showing as different when multi-editing nodes
Fixed default number of samples of Export Image node 

Downloads: show love to dev by purchasing if you can afford it

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR

Filename: liquigen_1_0_3 vfxMed.rar

Official Discord : https://discord.gg/M2kqB4M9tG

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