Lastest Release : The new features of Update 5.5
Geo-Scatter 5.5 is here! In this release, we introduce new distribution modes, brand new features such as the imprint simulation or ecosystem density, new manual mode brushes, important options such as normal smoothing and much more!
Premium Features
There is an incredible amount of features packed in this plugin, here is a glimpse of the functionalities available here below.
Effortless
As the first big scattering toolset of blender, we have developed an effective and proven system over the past years. It’s very easy! Select any objects you’d like, choose your distribution preset, then just click on “Scatter”. Who told you that Scattering was difficult? This operator now supports the new asset browser!
ID Maps
The texture pattern feature now supports multiple scatter-users per texture at the same time, influence by sampling colors has also been implemented, making this feature ideal for green-walls or flower-mats. ID maps is also a very useful way to control multiple scatters from one painting layer.
Flexible
The new flexible features of Geo-Scatter can be used in many various use cases, the only limit is your imagination! For example, use the rotation snap slider to scatter hard-surface greebles on your mesh.
Editable
Geo-Scatter new “manual distribution mode” was born out of a simple idea: We wanted to create an alternative distribution workflow for artists, where users are able to paint instances like painting on a canvas, with a set of various brushes to choose from, that will add, alter or remove matter.
Blender Compatibility: Blender 4.2, Blender 4.3 & Blender 4.4
Blender Compatibility: Blender 4.2 LTS, Blender 4.3, Blender 4.4
Retro Compatibility: Accepts system(s) made with Scatter 5.0/5.1/5.2/5.3/5.4/5.5
Release-Notes: This is a bugfix release, introducing minor changes.
Improvement: Add support for UNC/network plugin installation path.
Improvement: Fetching online biome previews now downloads the previews only when necessary.
Bugfix: 70% of ui elements in the system-lister drop-down menu were missing on blender 4.2 due to a missing icon.
Bugfix: Biome system didn’t apply the bezier-spline distribution settings properly.
Bugfix: Fixed blender freezing when resizing the N panel width to a too small amount (division by zero error).
Bugfix: Unhiding now a system send an update signal to our camera-related features like it should!
Bugfix: Fixed issues for our camera-related features when using choosing a non-camera type as scene camera.
Bugfix: Fixed potential handlers interaction/conflicts with other plugins.
Bugfix: Fixed an integer conversion issue when animating some plugin properties via keyframe or drivers.