By | July 23, 2025

PixelCraft is a professional Blender addon designed for PBR material artists preparing assets for game development. This powerful tool streamlines the creation of dummy meshes with complete PBR materials, automatic texture mapping, and optimized exports for popular game engines supporting channel-packed textures.

Perfect for creating material previews, testing PBR workflows, and preparing game-ready assets with ORM (Occlusion-Roughness-Metallic) channel packing for maximum compatibility.

Key Features

Intelligent Texture Detection: Automatically finds and assigns PBR maps (Albedo, Normal, AO, Metallic, Roughness, Emission, Alpha) from your texture folder

Channel Packing: Creates optimized ORM textures for glTF/GLB exports (AO in Red, Roughness in Green, Metallic in Blue)

Multiple Export Formats:GLB: Embedded textures with ORM channel packing
glTF Separate: External texture files with ORM packing
FBX: Individual embedded textures for legacy pipelines

Real-time PBR Preview: Live material preview with lighting controls, normal map flipping, and UV tiling

Smart Dummy Mesh Creation: Generates optimized cubes with proper UV mapping, beveled edges, and tangent space

Comprehensive Metadata System: Embed title, author, description, and custom properties in exported files

Mesh Analysis Tools: Real-time polygon count, size information, and material breakdown

Professional Workflow: Save/load metadata presets, backup configurations, and reset functionality

Perfect for Game Development

PixelCraft is specifically designed for game artists working with modern rendering pipelines:

Unity & Unreal Engine: Direct compatibility with PBR workflows

glTF Standard: Industry-standard format with proper ORM channel packing

Memory Optimization: Reduces texture memory usage by 33% through channel packing

Quality Assurance: Maintains texture quality while optimizing file sizes

Cross-Platform: Works with desktop, mobile, and VR/AR platforms

Texture Workflow

PixelCraft automatically detects and organizes your PBR textures using common naming conventions:

*_albedo, *_color, *_diff → Base Color

*_normal, *_norm, *_nrm → Normal Map

*_roughness, *_rough → Roughness

*_metallic, *_metalness → Metallic

*_ambient, *_ao → Ambient Occlusion

*_emission, *_emit → Emission

*_alpha, *_transparency → Alpha/Transparency

How to Use

After installation, find the PixelCraft panel in the 3D View sidebar:

Set Texture Folder: Point to your PBR texture directory

Configure Metadata: Add title, author, description, and tags

Create Dummy Mesh: Generate a properly UV-mapped cube with your materials

Preview & Adjust: Use real-time preview controls to perfect your material

Export: Choose your format and export with embedded metadata

System Requirements

Blender Version: 4.0 or higher (optimized for latest features)

Platform: Windows, macOS, Linux

Memory: 4GB RAM minimum (8GB+ recommended for large textures)

Storage: Sufficient space for texture processing and exports

Downloads: show love to dev by purchasing if you can afford it

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Filename:PixelCraft v1.0 vfxMed.zip – 707 KB

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