PixelCraft is a professional Blender addon designed for PBR material artists preparing assets for game development. This powerful tool streamlines the creation of dummy meshes with complete PBR materials, automatic texture mapping, and optimized exports for popular game engines supporting channel-packed textures.
Perfect for creating material previews, testing PBR workflows, and preparing game-ready assets with ORM (Occlusion-Roughness-Metallic) channel packing for maximum compatibility.
Key Features
Intelligent Texture Detection: Automatically finds and assigns PBR maps (Albedo, Normal, AO, Metallic, Roughness, Emission, Alpha) from your texture folder
Channel Packing: Creates optimized ORM textures for glTF/GLB exports (AO in Red, Roughness in Green, Metallic in Blue)
Multiple Export Formats:GLB: Embedded textures with ORM channel packing
glTF Separate: External texture files with ORM packing
FBX: Individual embedded textures for legacy pipelines
Real-time PBR Preview: Live material preview with lighting controls, normal map flipping, and UV tiling
Smart Dummy Mesh Creation: Generates optimized cubes with proper UV mapping, beveled edges, and tangent space
Comprehensive Metadata System: Embed title, author, description, and custom properties in exported files
Mesh Analysis Tools: Real-time polygon count, size information, and material breakdown
Professional Workflow: Save/load metadata presets, backup configurations, and reset functionality
Perfect for Game Development
PixelCraft is specifically designed for game artists working with modern rendering pipelines:
Unity & Unreal Engine: Direct compatibility with PBR workflows
glTF Standard: Industry-standard format with proper ORM channel packing
Memory Optimization: Reduces texture memory usage by 33% through channel packing
Quality Assurance: Maintains texture quality while optimizing file sizes
Cross-Platform: Works with desktop, mobile, and VR/AR platforms
Texture Workflow
PixelCraft automatically detects and organizes your PBR textures using common naming conventions:
*_albedo, *_color, *_diff → Base Color
*_normal, *_norm, *_nrm → Normal Map
*_roughness, *_rough → Roughness
*_metallic, *_metalness → Metallic
*_ambient, *_ao → Ambient Occlusion
*_emission, *_emit → Emission
*_alpha, *_transparency → Alpha/Transparency
How to Use
After installation, find the PixelCraft panel in the 3D View sidebar:
Set Texture Folder: Point to your PBR texture directory
Configure Metadata: Add title, author, description, and tags
Create Dummy Mesh: Generate a properly UV-mapped cube with your materials
Preview & Adjust: Use real-time preview controls to perfect your material
Export: Choose your format and export with embedded metadata
System Requirements
Blender Version: 4.0 or higher (optimized for latest features)
Platform: Windows, macOS, Linux
Memory: 4GB RAM minimum (8GB+ recommended for large textures)
Storage: Sufficient space for texture processing and exports
Downloads: show love to dev by purchasing if you can afford it
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Filename:PixelCraft v1.0 vfxMed.zip – 707 KB
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