What if you could correct ugly deformations in your rigs in just three clicks? Seriously, no Shapekeys, no drivers, no hours upon hours of weight painting, no hair pulling. Just add a modifer and BOOM! instant high-quality rig.
Yes this possible. Using Blender Geometry nodes this node group saves your hours and you scalp.
Download the blend file and append the NodeTree into your own file. You can also mark the node group as an asset.
Changelog
Update 1.1
Included a basic user manual to downloadable files.
Added option to use collections.
Added option to use object colliders.
Upgraded Spread parameter from integer to float
Added option to control spread using a vertex group
Added inbuilt corrective smooth
Lowered minimum possible spread
Completely fixed random geometry popping.
Added more demos for collections, object colliders and spread vertex group.
Renamed the subgroups from “~” to more descriptive names. Added a “.” to exclude sub-groups from Geometry node group data-block list.
Removed unnecessary attribute smoothing (Performance improvement)
Fixed glitching for higher (>10) spread valuesÂ
the link is not working
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This file-upload site is quite literally impossible to download anything from… It just redirects constantly, and then no actual file is provided only viruses from random adware sites
file-upload is dead. i fixed the link.