EASY TEXTURING & PBR
Microvertex, Per-pixel or Ptex painting approaches
Realtime Physically Based Rendering viewport with HDRL
Smart Materials with easy set-up options
Texture size up to 16k
DIGITAL SCULPTING
Voxel sculpting with no topological constraints
Complex boolean operations with crisp edges
Dozens of fast and fluid sculpting brushes
Adaptive dynamic tesselation
MODELING
Classic polygonal modeling is fully supported
Move, Rotate, Scale, Extrude, Inset and other popular instruments
Full 3d production pipeline became even easier
Splines and Joints – cool way for fast modeling
RETOPO TOOLS
Auto-retopology (AUTOPO) with user-defined edge loops
Fast and easy-to-use manual Retopo tools
Retopo groups with color palette for better management
Advanced baking settings dialog
Photo – Uv Mapping – 3DCoat
UV MAPPING
Professional toolset for creating and editing UV-sets
Native Global Uniform (GU) unwrapping algorithm
Multiple UV-sets support and management
Support ABF, LSCM, and Planar unwrapping algorithms
3DCoat 2026.11 – couldnt find for 2026.12 atm.
Non-destructive GPU node-based texturing – create editable materials, masks, filters, modifiers, and procedural effects using the new visual Node Editor;
High-performance GPU nodes – procedural effects, mathematical operations, and noise generators are calculated directly on the graphics card;
Texturing while sculpting – preview node-based materials on sculpt objects in real time, even before retopology or UV mapping;
3D lattice voxel structures – generate complex internal volumetric structures for 3D printing, engineering, and artistic workflows;
Node-based procedural sculpting patterns – create complex volumetric and surface shapes and convert them into regular sculpt objects for further editing;
Near 30 material channels – the updated PBR/PBM system supports advanced material properties, light interaction, and refraction effects;
Procedural materials and masks library – new and legacy Smart Materials have been converted to the node-based system, with a built-in library of masks included;
Quick Access toolbar search – text-based tool search has been added to the Sculpt and Modeling workspaces;
Interactive node transform gizmo – control the position, rotation, and scale of textures, lattices, and volumetric patterns directly in the viewport;
Splitter tool – split models into separate parts, with each resulting part automatically placed on its own layer;
Lofted Surface for the On-Plane tool – create lofted surfaces using curves and sculpt directly on them with voxel brushes;
Hybrid Mesh for On-Plane Brush Control – convert retopology meshes into Hybrid Meshes and use them as surfaces for voxel sculpting;
Parametric Hybrid Modeling – create complex editable models using curves, control handles, and adjustable parameters;
Group Tree in the Retopo and Modeling Rooms – organize objects hierarchically and transform, copy, or manage entire object branches;
Pose tool improvements – new deformation modes and the ability to snap a mesh to an object’s surface were added;
Bevel improvements – a new Profile Shape option has been added to the Bevel tool;
LWO3 import and GLB export – support for LightWave 3D files and improved Blender integration has been added.
Downloads Section Below:
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Filename: 3DCoat_2026.12.rar [1.6 GB]
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