Black Eye supercharges your Unreal Engine camera workflow with intelligent, dynamic cameras that act like a camera operator. Designed over many years across numerous AAA titles, CG films and more. Black Eye is for gameplay, cinematics, mocap stages, previs, layout, esports – anyone working with cameras in UE. You get real-time dynamic, authentic to reality camera controls for instant iteration and effortless experimentation.
# Black Eye Cameras Plugin CHANGELOG
## 2.0.2 (2026-06-02)
### Known Issues
– Using spin boxes (UI sliders) does not consistently live update the viewport due to design choices made by Unreal/Epic and behaves differently depending on UE version used
– When converting a Black Eye Camera actor to `Spawnable` in sequencer, a `Transform` track is automatically applied and will override any procedural positions and rotations set by using `Follow` subjects causing the camera to jump around instead of smoothly following its subject(s)
– Either mute or delete this automatically added `Transform` track to restore the Follow behaviour
– **FIXED** ~~There is a small 1 frame jump/pop when starting or finishing a blend in gameplay sometimes. We are aware of this and it’s going to be fixed next patch!~~
### Changed:
– Made bug fixes and improvements to our demo level
– Update orbit camera defaults to tighten up its look behaviours
### Fixed:
– Preview windows in the Black Eye Panel now render correctly if `Enable alpha channel support`/`Alpha Output` setting is enabled in `Engine – Rendering` section within the `Project Settings`
– Preview windows in the Black Eye Panel now render using proper CineCamera render settings (Exposure, Focus, PostProcessing, etc…)
– Fixed a case where interacting with the Look > Lens Pack knob caused undo events to stop registering
– Blends were using the incorrect aspect ratio when using the Black Eye PCM
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Filename:Black Eye Cameras v2.0.2 (5.7) vfxMed.rar [882.4 MB]
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