Create breathtaking oceans and glistening seas with OceanShaper – a games focused, highly customizable water system for Unreal Engine!
New update includes lakes, rivers, waterfalls, and dynamic water masking!
Main Setup | Underwater Setup | Interaction Setup | Masking Setup
With multiple tiers of customizable ocean waves, interactive water, underwater post process, foam simulation, a split view waterline effect, water blueprint functions, animated caustics, bioluminescence, and a high degree of modularity, OceanShaper is ideal for those wanting to create a range of both stylized or realistic oceans and water.
Features:
Craft anything from calm and gentle seas, to stormy oceans with enormous waves
Lakes, rivers and waterfalls – easily create branching rivers and smooth transitions to oceans/lakes
Fully customize water color with additional controls for wave crest and trough color + subsurface scattering
Dynamic water masking for removing water inside boats and other objects
Customize wave falloff towards the shore of your landscape
Detailed and highly configurable water interaction for any number of actors + foam trails for boats
Control wind influence on each tier of ocean waves individually
Wave foam simulation and shoreline foam
Blueprint functions included that return water height, WPO, and normal at a given world location + a simple physics based controllable boat is included to help get you started
Custom wave actors allow you to hand place waves in specific locations for better art direction
Adjustable bioluminescence effects on the ocean shore, on wave crests, and when interacting with water add an extra level of immersion in night-time conditions
Seamlessly tiling Gerstner waves generated in Niagara for optimal performance
Modular system means you can pick and choose the effects you actually need for your project
Create a variety of different water styles to suit various themes and settings – from vibrant tropical waters to chilling arctic seas – stylized or realistic, fantasy, sci-fi, horror, toxic waters etc
Control detail reduction in the distance to reduce noticeable tiling patterns
Interaction, underwater post process, water masking, and water blueprint functions support up to 4 overlapping water bodies on the Z axis – this enables fantastical worlds such as those with sky islands floating above the ocean with their own lakes and rivers, or underground rivers/lakes below the ocean
Multiple example oceans included with different wave styles ranging from calm to stormy + color variations to demonstrate different types of water
Underwater post-processing effects (fog, caustics, depth-based darkening) help create a range of aquatic atmospheres – from tropical shallows to thalassophobia inducing depths
Lifelike animated caustics effects with multiple patterns to choose from
Sea spray particles on the ocean
Demo island environment included
Written documentation + video setup guides + in-editor tooltips
Downloads: show love to dev by purchasing if you can afford it
IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR
Filename:Oceanshaper ue 52+ aeBlender.coM.rar [496.5 MB]
Official Discord : https://discord.gg/M2kqB4M9tG
USE IDM FOR FASTER DOWNLOAD.
https://send.now/yozpuqkvxisz
mirror > https://vikingfile.com/f/dhzRX5HCLa must close ads then download!
USE ANY FREE VPN IF U CANT DOWNLOAD THE FILE OR GET AN ERROR LIKE INTERNAL SERVER 500 ERROR!
ONLY USE BRAVE BROWSER TO DOWNLOAD WITHOUT ADS AND QUICKLY! GUYS MAKE SURE TO AVOID ADS!! DONT DOWNLOAD ADS, KEEP AN EYE ON SPAMMY WEBSITES THAT WILL OPEN WHEN YOU CLICK ON DOWNLOAD LINK!
MIRRORS:
for mega and g drive links – contact admin.