Autodesk 3ds Max is a professional cross-platform application for 3D modeling, animation and visualization for game creation and design. The program will be useful for developing models, scenes, animations, materials and everything related to the 3D world. All special effects in cinema, presentations of new models of equipment, clothes, cars – all these are pre-designed three-dimensional models, which then turn into real objects.
Autodesk 3ds Max is used by artists and visual effects professionals in the film and television industry, as well as game developers and designers to create virtual reality games. Also, the program can be used for building design, infrastructure and construction, for product development and production planning. In addition, Autodesk 3ds Max helps users create massive game worlds, detailed characters, customize building environments, create scenes with many people, and simulate the physical properties of liquids such as water, oil, and lava.
What has been changed by the author of the assembly:
2025 featured enhancements for 3ds Max
Retopology Enhancements
Color Management (OpenColorIO)
Global Search
Menu Editor
CAT and Biped Improvements
OpenUSD Integration Updates
GPU Rendering Improvements
New features
V-Ray
Support for Chaos Veras from VFB and 3ds Max viewport
Initial implementation of Vantage in 3ds Max viewport
VFB
Support OCIO v2.5.1
Bugfixes
V-Ray
Crash when showing Chaos Account dialog
VRayEnvironmentFog parameters animation is not exported
Bad UI in the Distributed Rendering Settings Window once resized
Subtle difference between Max and Standalone when having instanced VRayDecal with opacity
V-Ray Decal instances from Scatter overlap and cause Z-fighting
Crash when using MultiSubTex together with VRayParallaxTex