keKit is a General Tool-Kit Add-On for Blender
- Extensive options for customizing & optimizing workflows.
- An all-in-one collection of Scripts, Tools, Macros and Pie-Menus, etc.
- Modular – The kit is composed of separate modules that can be enabled or disabled.
- At your discretion – No preset shortcuts.
[Render] Unwrap Macro (NEW)
A (relatively) simple macro script to do common (for me) UV-unwrapping tasks – in one click.
Requirements:
TexTools add-on (& ideally some experience using it)
Viewport Context: UV-editor AND 3D View (like the ‘UV Editing’ layout) – run in the 3D View.
Material with a texture. (Set desired texel density in textools!)
Can serve two different goals:
A. Unwrap for reference texture mapping (for block-out models – not for baking)
B. Quick & dirty packing (for baking). Note: If you want 100% optimal UV’s, this may just be ‘a starting point’
Redo Panel options to accomodate these methods/goals:
Auto-Seam: (via Select Sharp Angles). If not, user-assigned seams may be needed
Auto-Pack: Regular UV Pack with margin tweak only. Note: Texel density will be ignored
Canvas Align (Stack): Place each UV island on specified canvas location. Default is 0,0 (bottom left)
v3.62
[Modeling] Zero Scale (Fix)
UV Sync mode error fixed: (UV sync not currently supported) Shows info and cancels op
Direct Loop Cut & Slide (Fix)
Fixed issue where a single quad would be counted as ngon if connected to ngon
v3.61
[Modeling] Zero Scale (Upd)
ZeroScale (Auto) now also works in the UV Editor:
The UV-vert nearest the mouse is used as a “fake active vert” (as there is no “active” vert in the UV-editor) and then scaling the entire selection flat along U or V relative to mouse position relative to this vert.
Note: Shortcut needs to be added manually for the uv-editor (just add ‘mesh.ke_zeroscale’)
Simple VIDEO demo
[Render] Toggle Weights (Upd)
Toggle Sharp – Now toggles regular sharp/mooth shading in face mode
(& sharp edge attribute in edge mode)
UI update: All “Toggle Attribute” ops are now listed in Render & Shading module
Note: Bevel Weight & Crease Toggles are (still) also listed in the Modifiers module, with additional mod option
Direct Loop Cut & Slide (Fix)
Limit selection ngon error fixed + now shows warning (and cancels operation)
Downloads: show love to dev by purchasing if you can afford it
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Filename:kekit_v362_pro vfxMed.zip [322 KB]
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