What is Autodesk Arnold?
Autodesk Arnold software is an advanced Monte Carlo ray tracing renderer that helps you deliver beautiful and predictable results.
Navigate through the software with simple and intuitive controls.
Produce professional-grade renders with full artistic control.
Get immediate results with interactive rendering.
Arnold for 3ds Max (MAXtoA) is included with a default install of 3ds Max, supporting interactive rendering from the interface. The installation file for MAXtoA is provided in the 3ds Max \plugins\MAXtoA folder. When installed, Arnold will be an optional renderer you can choose in the Render Setup dialog. You can also download and install MAXtoA directly from the Solid Angle website.
Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline-based rendering software for CG animation.
Bug Fixes
ARNOLD-15273 – Rare GPU artifacts with certain scene, GPU, and driver combinations
ARNOLD-17465 – Crash when a node turns invalid in IPR
ARNOLD-17498 – Fixed incorrect volume mipmap selection in certain situations
ARNOLD-17500 – Crash with invalid “idxs” user data
ARNOLD-17553 – Crashes with empty arrays in polymeshes
ARNOLD-17561 – [GPU] Matte value not inherited by child nodes
usd#2547 – Changing material terminal is not updated with Hydra 2
usd#2558 – Indexed user data shouldn’t author the idxs companion to USD
usd#2563 – Incorrect region renders in Hydra when one axis is not cropped
usd#2566 – Fixed crashes when a render delegate is deleted while another is rendering
usd#2568 – Changing the root shader in IPR is not updated when it was present in the previous shading tree
usd#2572 – Arnold product types not working if drivers:parameter:aov:name is not defined
usd#2580 – String per-instance primvars cannot resolve indices
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