By | February 14, 2026

TrackTools is a series of Blender GeoNodes modifiers for building tracks and roads without the usual headaches. Whether it’s a game track or just a scenic road for your visualization, it streamlines the repetitive processes so you can focus on the fun parts.

Real-World Reference
Follow real-world terrain to create realistic tracks, create your own terrain from scratch, or combine both approaches.

Interactive learning
A dedicated tutorial file is included that shows how everything is set up. You can explore the modifiers, see the values in use, and experiment by changing them to understand how the system works.

Please note: the current YouTube step-by-step tutorial covers the previous version. An updated video is not yet available, so if you’re completely new to Blender, the included tutorial file may not be sufficient on its own.

Modular and Stackable
The system is made of modifiers that can be used individually or stacked to create more complex setups. Combine roads, edges, barriers, markings, and environment objects to quickly build detailed tracks or roads exactly how you want them.

Custom assets
Combine modifiers into your own configurations and reuse them as assets. Build anything from a simple road with markings to a detailed highway with barriers, lamps, ditch, then save those setups for quick use in future projects.

Tools Overview:
TERRAIN_GEOMETRY
Subdivides the terrain based on its distance to the input object or collection.

• 6 ranges to control each subdivision area independently.

• Option to delete far geometry

• Option to shrinkwrap to a reference terrain

TERRAIN_SHAPE
Smooths the mesh around specified object/collection.

• Set the min and max distance for the smoothing.

• Cut holes for tunnels.

• Option to cut-out unneeded mesh under the road.

ROAD
Creates UV unwrapped road mesh from a curve.

• Create intersections.

• Adjust width, resolution, add camber and banking.

• Assign material and generate UVs.

• Option to source elevation from reference terrain.

• Outputs middle and border curves for further use.

EDGE
Generates mesh around border edges of the input mesh.

• Choose from presets, set width and height or use custom profile.

• Option to generate new UVs or extend the road UVs. 

etc

Downloads: show love to dev by purchasing if you can afford it

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR

Filename:TrackToolsV2.1 – BETA vfxMed.rar [592.1 MB]

Official Discord : https://discord.gg/M2kqB4M9tG

USE IDM FOR FASTER DOWNLOAD.

https://send.now/mniueud5lzmv

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