RBDLAB 1.6 is Available!
The new fracturing method using RBDLab Fracture requires Blender 4.3 or later.
What’s New in RBDLab 1.6:
Significant improvement in the Boolean Fracture system. Now its name will be RBDLab Fracture.
New system to generate a Proxy for Boolean Fractures, ideal for simulations.
The MetalSoft system has been completely redone, now using Geometry Nodes to simplify the workflow and improve results.
A large part of the Particle Creation system has been reworked, now leveraging Geometry Nodes for mesh creation and other new features.
New Export system: easily and automatically export your fractures, debris, and dust to Alembic or USD.
New “Normal Data Transfer” tool for fractures with curves. You can now create spherical-shaped fractures with incredible results, free of visible seams.
A new tool called “Demo Scenes” that gives access to numerous example scenes created with RBDLab.
Fractures
Thank you to RBDLab’s tools, you will be able to create any type of fracture you desire quickly and in great detail. You can add intricate details to your fractures with the internal detailing tool.
RBD Simulation
You’ll be able to create complex and realistic simulations. RBDLab offers a vast array of tools, including Debris, Dust, Smoke, and many others, allowing you to push your simulation to the highest level of realism.
MetalSoft Module
Deform Metal! Starting from RBDLab version 1.5, you can deform or shatter metal. It’s a workflow never before seen in Blender, enabling incredibly realistic simulations of metal deformation or even breaking it!
Making Cloth with Rigidbodies
Create cloth simulations with Rigidbodies using SoftConstraints in RBDLab! You’ll be able to create amazing cloth simulations that interact with rigidbodies. In Blender, it has never been possible to make a rigid body work together with a cloth simulation. Now, it’s possible with RBDLab, and this opens incredible creative possibilities.
Softbodies with Rigidbodies
Create amazing soft body simulations with RBDLab. Just like the new constraints allow you to generate cloth simulations, they also enable you to create all kinds of soft body simulations.
Ropes, melting… your imagination is the limit!
What’s New in RBDLab 1.6:
Significant improvement in the Boolean Fracture system. Now its name will be RBDLab Fracture.
New system to generate a Proxy for Boolean Fractures, ideal for simulations.
The MetalSoft system has been completely redone, now using Geometry Nodes to simplify the workflow and improve results.
A large part of the Particle Creation system has been reworked, now leveraging Geometry Nodes for mesh creation and other new features.
New Export system: easily and automatically export your fractures, debris, and dust to Alembic or USD.
New “Normal Data Transfer” tool for fractures with curves. You can now create spherical-shaped fractures with incredible results, free of visible seams.
A new tool called “Demo Scenes” that gives access to numerous example scenes created with RBDLab.
Downloads: show love to dev by purchasing if you can afford it
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