DripsPsxEfx
PlayStation 1 Effects
DripsPsxEfx is a toolbox to mimic the charming PlayStation 1 aesthetic.
Are you looking to recreate the nostalgia of playing classic PlayStation 1 games?
Do you want to bring back the feeling of childhood memories through your renders?
DripsPsxEfx has got you covered.
Recreating the PlayStation 1 look is more than just using pixelated textures and low resolutions. To truly capture the essence of the games that shaped our childhoods, we need to employ techniques like affine texture mapping and screen space vertex snapping. These techniques are not easy to replicate in modern render engines, but with DripsPsxEfx, you can achieve these effects effortlessly.
The included node groups are specifically crafted to give your renders the distinct look of beloved classics such as Crash Bandicoot, Final Fantasy 7, Silent Hill, or Tomb Raider. DripsPsxEfx will help you capture the nostalgia and magic of the PlayStation 1 era.
With real-time performance and a purely node-based workflow, DripsPsxEfx does not require scripts or add-ons.
Compatible with both Eevee and Cycles.
The package contains a diverse range of effects that can be used not only to replicate the PlayStation 1 look, but also to achieve a more general retro and lofi aesthetic.
Important:
Version 1.4 is compatible only with Blender 4.4 and up.
Version 1.3 is compatible only with Blender 4.2 and 4.3.
Version 1.2 is compatible only with Blender 4.1.
For use with Blender 4.0 and earlier, please use version 1.1!
Features:
Affine Texture Mapping (texture warping)
Screen Space Vertex Snapping / Wobble (for perspective and orthographic camera)
World Space Vertex Snapping
Distance Culling (for objects and vertices)
Color Crunching
Texture Pixelation
Shader based Mist / Fog
CRT and Scanline Compositing Filters
Dither and Pixelation Compositing Filters
… and much more!
Update 1.1:
New Advanced Dithering Node
Update 1.2 (only Blender 4.1 and up!)
Vertex Light Nodes (Gouraud Shading) for Directional, Point, Spot and Environment Light
Frustum Culling
… and a lot of new additions and usability enhancements!
Update 1.3 (only Blender 4.2 and up!)
I have completely overhauled the internal structure of the node groups to leverage the new features introduced in Blender 4.2.
This fixed a bug that previously prevented the use of non-uniform scaling.
Furthermore, the effects now demonstrate even better performance.
Update 1.3.1
Optimized CRT and Scanline compositor nodes and added new features to them.
Update 1.4 (only Blender 4.4 and up!)
Refined numerous nodes to take advantage of Blender 4.4’s latest features.
Enhanced most compositor nodes to function within the viewport and support the GPU compositor.
Improved UI.
Performance improvements.
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