An easy-to-use, artist-friendly bone chain physics solver for Blender. Add physically based animation to hair, accessories, cloth, wires or other items you want to move around in a few clicks!
Features Highlight:
(Check out the wiki for more details)
– One-click process to create physically simulated bone chains:
– Bone tied collision volumes to collide with the chains:
– Add several colliders at once in a few clicks:
– Several parameters to adjust the physics behaviour. Select several bones to put the same parameter values to all of them:
– Visual helpers with fully customizable colors in the 3D viewport:
– Several amplitude constraints profiles to have more control over the bones’ maximum rotation:
– Wind simulation to add some external motion to the chains:
– Parameter keyframing for advanced custom behaviour:
– Simulation baking to standard keyframes in one click:
– A powerful curve editor to fine-tune physics parameters and wind behaviour:
If you need to bring more life to your rigged character parts/assets, Swingy Bone Physics is just what you need!
Version 1.7.0
Update instructions
The update instructions are the same as the version 1.2.0 instructions.
Changes
The beta version of bone linking has been added.
Fixed a bug that made the extra child’s keyframe not being cleaned up after baking.
New options have been added
Version 1.6.0
Update instructions
The update instructions are the same as the version 1.2.0 instructions.
Changes
Fixed a bug related to the extra child’s rotation.
Multi bone selection has been added for the bone chain creation. The requirements are the same but the last bone can have more than one child.
cant wait for 1.8.0