GeoGen is a fresh take on what terrain and planet generation can be, and with all of the incredible competition out there, we know that we have to take it to the next level. Our UI is smooth and intuitive which makes the generation of your next world easier than ever. With modern node-based workflows, unique simulations, and workflow enhancements built with games in mind, GeoGen will be a powerful tool in your arsenal. GeoGen is still in alpha and we have major plans to innovate far beyond what’s available on the market.
Node based Terrain Generation
GeoGen offers an extensive suite of sourcing nodes, modifiers, filters, and masks for detailed terrain control, mirroring the familiarity of leading procedural material editors. Its non-destructive workflow enables the crafting of any geological formation, with comprehensive parameters for fine-tuning aspects like noise and erosion.
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The sky isn’t the limit
Procedural Planets
GeoGen uniquely enables easy planet creation with a few clicks, inspired by space media. Its efficient toolset, complete with atmospheric effects and advanced nodes, allows for rapid, stunning planet designs, with continuous improvements anticipated in the alpha phase.
Instantly Import and Export
Game-ready Data
Export an array of game-ready data types and textures:
Terrains
Meshes
Texture Masks
Color Maps
Water Planes
Heightmaps
Planets
Planet Mesh
Octahedral or Equirectangular Height Maps
O or E Texture Masks
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