By default, Cinema 4D 2025 will install to the folder “Maxon Cinema 4D 2024” and will replace any installation already there, including Cinema 4D 2024.4.1. This is intentional in order to minimize the number of builds customers need to manage, minimize migration of prefs and plugins, reduce overall disk usage and help ensure you’re always on the latest release. You can of course customize the installation path if you’d like to maintain a separate installation of each dot release. If you need a prior release installer, visit http://www.maxon.net/downloads.
New Features
Mograph
Field Driver Tag – Control Parameters of Objects.
Variance Attribute added to the Tracer
Simulations
Simulation Pre-Roll for uncached Simulations and Mograph
Rigid Bodies Inherit Properties from Particles
Mograph Weights for Object Properties in Rigid Bodies
Force Object supported by Rigid Bodies
Improved control over placement for auto-generated connectors
Pyro
New Emission Type – Sparse Surface and Sparse Volume
Min/Max Substeps controls in Pyro Simulation settings
Expected Advection Distance Attribute – To compute max velocity and chooses ample substeps in between min/max substeps
Gradient Force (Shredding) Controls added
Automatic Padding Mode available to reduce unnecessary padding
Particles
Basic Emitter Shape – Point
Infinite lifetime attribute toggle
Follow Spline Modifier – Allows particles to follow a specified spline
Mix attribute added to Color Mapper, Data Mapper, Look, Spin, Turn Modifiers
Switch on Contact attribute added to Collide, Stick and Surface Attract Modifiers
Align to Surface Rate added to Surface Attractor Modifier
Attributes added to Pyro Advect Modifier – Color Mode, Color Mix, Temperature Scales, Alignment Modes, Angular Velocity Mode, Spin Strength
Math Modifier Attributes – Variance, Seed, Source, Min/Max Value, Animation Speed, Distribution, Random Source Seed
OCIO
Updated workflow for easier render color space conversions
Adjustments to Convert Render Space wizard
Color Chooser improvements
Lists of available input color spaces
Color Clamp Display – Switching between wide and narrow color space will be preserved
Undo Project Setting – Undo project color space switch
Scene Element Instantiation
Copy/cut and paste elements will convert colors in the pasted elements
Creating objects and materials will be converted to current active color space
Color Exchange – Import/Export follows color space settings
Two new render tokens for render and display color spaces
Object Manager
Object Profiler – Measures execution time spent for objects and tags of a scene
Exchange
USD Importer/Exporter Improvements
FBX Importer/Exporter Improvements
Substance 3D Nodes Presets
General Enhancements
New Quick Start Home Screen for Trial Users
Asset Browser Enhancements
Scene Nodes
Spline Modeling Improvements
Spline Capsule Auto Mode
Set Closed Status Node
Segment Node Improvements
New Nodal Capsules
Set Points Value Node
Noise Modifier
Set Color
Node Editor UI and Icon Improvements
does redshift GPU included?
do u see it mentioned anywhere