This Water Physics plugin allows you to add water physics simulations to any physics body with minimal setup. This plugin specializes in water physics for boats and other watercrafts but can also be used for general purpose buoyancy simulations.
List of features
Fully integrated with UE4 water
Automatically sources the collision from your actor, minimal setup required
Dynamically modify buoyancy settings
Custom UI for per-component water simulation settings
Written in C++ for optimal performance
Fully parallelized for even better performance (both using UE4, Oceanology, and Riverology)
Added support for Riverology!
Added support for the popular ocean plugin Oceanology!
Massive performance improvements
Chaos Physics support (Requires project to build from C++ using 4.26Chaos)
Extended platform support.
New Water Physics Collision Component
Introduced plugin trial version
General bug fixes
Network Replicated: Works with Unreal’s built-in physics replication. Replication of water surface will have to be done by the user.
Tested Platforms: Windows (But should work for any platform)
Supported Development Platforms: Windows, MacOS, and Linux