A powerfull, blink powered, render engine for Nuke, that let you to create, modulate and render dense energy effects.
Unlike other renderes for Nuke, the PointRender is using image data rather than geo data, meaning that you can easily modify it using all of the build in 2d nodes.
Think of it as a fancy way of rendering your p-world pass.
A FULL SUITE
The Point Render comes with a series of nodes such as Generators, Modifiers,Shaders and Utilities. They make it easy to come up with complex looks, and quickly iterate to nail that final look.
Easy to Customize
This is a example of a custom generator created in Blinkscript. It generates a point sphere based on the febernachi sequence.
This is a grid generator with 100.000.000 points that have been modulated using a fractal with sub 20 iterations.
This is a example of the curve noise. Only some parts of the sphere is affected by the noise magnitude.
Point Position Render
Using a World Position Map rendered from the ScanlineRender to render out projected facets using the point render.
Using the Point_Expression node to create a create a MRI scan like effect on a bunny object.
Using point densities on a Point_Torus to drive a gradient editor creating a light texture.