Cinema 4D 2024 provides unmatched speed and performance for the most sophisticated creative scenes. Rigid Body Simulations can now interact with all existing forces, pyro, cloth and soft bodies. Pyro shines with a hot new feature that allows fire to be emitted from particles and matrices. And the new Vertex Normal tools offer artists unparalleled precision to perfect surfaces.
Cinema 4D 2024 is more than twice as fast as previous versions – through the power of Maxon’s brand new core that optimizes speed and performance.
Thanks to the addition of Rigid Body Simulations to Cinema 4D’s Unified Simulation System, solid objects can now interact with all simulation types in the scene – be it soft bodies, cloth, ropes or Pyro.
Pyro now offers more precise controls for artists to art direct their simulation and ensure it matches their vision. By adding the Pyro tag to standard particle emitters, thinking particle geometries and matrix cloners, they can now emit Pyro. This enables artists to create filmic scenes with fire, smoke trails and explosions or visualize beautiful fireworks in the night sky. With the help of UpRes, creatives can use a lower resolution simulation for quicker turnarounds during the art direction and concepting stage of a project and then render the simulation in full quality for final output.
Cinema 4D 2024 introduces new vertex normal controls that give artists full control over adjusting vertex and polygon normals to remove shading artifacts.
The new modeling tools in Cinema 4D 2024 will make handling complex tasks a breeze. Select Pattern allows artists to repeat a selection on the surface of the mesh with one click. Projection Deformer gives users quick control and lets them move points from one object to another in any direction.
The Node UI in Cinema 4D 2024 has been revamped. Apart from improving the overall look, the new Notes feature shines with direct annotations in the Node Editor that artists can use to document their nodal network.
Move over Standard renderer, the future is now! With Cinema 4D 2024, Redshift is now set as the default renderer. It’s been a long time coming but this saves users a lot of time having to manually switch from the veryyy long in the tooth Standard renderer to Redshift. Standard renderer still has it’s uses as it’s the only way to get toon shading ala Sketch & Toon, which itself is in desperate need of a refresh. With the switch to Redshift as the default renderer, any new scenes created will also have OCIO Aces as default along with the new default material being the Redshift Standard Node UI material. Redshift 3.5.19 also improves CPU performance and the import/export of Redshift materials via different file formats.