The most complete building/construction system for Survival / RPG / OpenWorld games. It includes a full data-driven system.
V1 & V2
Please note the “V1” and “V2” labels on my assets. The v1 versions are my original versions and are based on UE4. If you are using UE5, I would always advise you to use the V2 version (if available). The V2 versions are significantly changed architecturally and visually and are different products, however with the same goal. All original products will stay as is and if needed I supply bug fixes for them.
Advanced Building / Construction System
The building system is very extensive and has many functionalities. We will go through the most important aspects.
Including:
Building System Component
Buildables: Modular and Placeables like furniture and crafting locations
Data driven model and Excel imports
Auto generated Radial Menu
Category based generation of radial menu’s
Damage and repair
Parent and child buildings
Upgrade Buildings
Rotation and Elevation
Add extensions when in air
Spline Buildings e.g. Defence Wall (experimental)
Align Buildable to Normal
Direct Placement mode vs Bring Resources manually to ghost buildings.
Destruction
Lock System
Save System
Fully network replicated
High quality modular models made by an expert artist
Fully data driven with advanced features such as excel imports and auto generated radial menu’s
Important note: UE4 versions are APEX based. UE5 versions are CHAOS based. Future updates will be focused on the UE5 CHAOS version.
Quality first:
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
– Complete and flexible, we include most common use-cases in our products.
– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
– Flawless integrations.
– Blueprint only, so we keep it accessible for you and your complete team.
– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
– Production-ready.
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