The flexible and deep modularity of this pack helps you to create a big various squad of soldiers from different countries. There is a smart material system to help customize each soldier in a unique way by materials and flexible customization of meshes.
There are 19 ready color and camouflage presets, like real spec forces. So you can customize yourself, and easily pick up new camouflage patterns and colors.
The character is divided into 7 sets: Face and arms, pants with boots, jacket, gloves, unloading (body armor, tactical belt, tactical groin, tactical shoulder pads), pouches(Pouches, drop pouches, radio, mags and etc) and a head gear (Helmet, glasses, nvg, cap, and other gear)
High detail meshes and textures make this package ready for high-quality games and cinematics.
ANIMATION AND RIG
Model using standard UE mannequin and you can easily use all available animations from the marketplace or free animation starter pack from Epic.
A smart material system will allow you to customize each set separately, dividing it into 4 parts. For example tactical shirt for sleeves, torso, velcro and metal parts (Zipper, etc.)
You can set each body part with a color or camo pattern, by ready presets or your own.
The package contains ready presets of materials, 19 pieces for each set. 6 parts x 19 + 7 ready patches presets x4.
This package includes 10 tiled camouflage textures of the modern army of the world. These are American variations (Multicam, forest multicam, marpat, etc.), German, Ukrainian pixel, Netherlandish woodland, etc.
The package includes ready to use patches of 7 countries of the world, 4 ready-made variations for each (7×4 materials), but you can also customize your own unique ones (Text color, background, flag color saturation or brightness) or added new ones by using the method described in the documentation.
The ready patches include: Ukraine (KORD), USA (SPEC FORCES), UK (SWAT), France (GIGN), Poland (GROM), Netherlands (POLITIE), Germany (POLIZEI), Canada (SOF);
All texture packs (of character) are in 4k resolution.
You can downgrade them by using the method described in docs.
The grid has excellent optimization, for the close-mid distances. The character can be used for TPS. There are ready 4 LODs for each mesh. Drop pouch and groin are physical objects, which add realism to the character.
You can easily replace or add new your own face mesh of this soldier by using method described in docs.