Polygon Cruncher is the 3D optimization software that takes place inside your 3D pipeline. Whether your activities are related to architecture, video games, CAD, 3D printing, or history (3D scan), Polygon Cruncher provides solutions for simplifying your 3D meshes.
Polygon Cruncher is available in different versions, depending on your specific needs:
Plugin integrated into 3DS Max, Maya, Lightwave or in a bundle with3DBrowser for greater productivity
Command Line version to automate optimization with MagicCruncher.
Standalone version, including a wide support for 3D standard formats (FBX, Modo, Cinema4D, Sketchup …), making it usable in a Revit, ArchiCAD, Modo or Cinema 4D context, for example.
Polygon Cruncher SDK version for a closer integration to your specific tools.