Pack with 56 LUTs for render engines and post- production from 3D Collective
8 LUTs of photographic contrast
48 LUTs with custom “Looks”
When we work with LWF using lineal render engines such as VRay, Corona Renderer, F- Storm, etc. We get as a result, an image with high dynamic range, that represents with great accuracy the physical properties of light. However this result is NOT photorealistic. To properly replicate the the behavior of a camera in an sRGB monitor using linear rendering tools, we need to use “tone-mapping”. In this task, the use of LUTs combined with the dynamic range compression tools of render engines, helps us to standardize the Look of our work and guarantees us consistent results in all our images.