By | July 30, 2021

V-RAY FOR C4D is an industry standard and it is used by many big studios all over the world. It integrates seamlessly with Cinema 4D and it offers a very short learning curve making it also one of the most accessible rendering tools on the market. V-RayforC4D 3.7 is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes. V-RayforC4D 3.7 operates under the same 3.7 core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years. With a vaste lighting, shading, and rendering toolkit at their disposal, artists and designers have full control over the entire creative process, from real-time look development to the final frame.

Build 5.10.21 (V-Ray 5, update 1.1) (27 July 2021)
Modified features:
-V-Ray: Support for the VertexMap tag

Bug fixes:
-V-Ray: V-Ray doesn’t render in the same color space as the Node materials
-V-Ray: Geometry dissapears with V-Ray GPU Interactive rendering when using the CUDA engine
-V-Ray: Opacity mask doesn’t work if the “Tile” option is disabled
-V-Ray: V-Ray doesn’t render motion blur when using command line rendering with frame overrides
-V-Ray: Node preview updates may not be triggered for ports of Layered and Blend nodes
-V-Ray: Aborted update of texture node preview
-V-Ray: Different animated visibility in V-Ray for Cinema 4D and Standalone
-V-Ray: Animated visibility of objects does not work when exported and rendered with V-Ray Standalone
-V-Ray: Fix artifacts with animated boolean geometry
-V-Ray: Crash with animated boolean geometry when using default scene material
-VRayProxy: Adding a scene containing proxy from the content browser doesn’t keep the materials applied
-VRayProxy: Rendering alembics is more than 3 times slower than rendering unpacked geometry on CPUs with many cores 

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