The most powerful 2D rigging system
Moho’s rigging system is intuitive and fast. You can rig your own characters in minutes! Easily create skeletons for humans, animals or any creature or object you want to animate. Work with Forward and Inverse kinematics. Set target bones, add Pin bones for special control, animate the hierarchy, add Constraints, add automatic squash and stretch to any bone, Copy and Relatively Paste animation between different characters with similar skeletons and much more! Discover why Moho’s rigging system is the ‘secret weapon’ of many artists!
Drawing tools optimized for animation
The unique vector system in Moho is optimized for animation and rigging, keeping the shapes always consistent while they move. Moho vector tools allow you to draw directly inside the software. You can also add brushes and effects to easily obtain natural results. Everything can be animated: curvature, linewidth, exposure, curve profiles, paths, masks, gradients, opacity, point colors… Moho’s flexible tools will empower you to animate any style!
Smart bones are a revolutionary way to make your characters behave exactly in the way you want. Your characters’ joints will bend with no distorsions. You can also use Smart Bones as control levers to animate facial expressions, face rotations or even entire body turns! The best part is they are extremely easy to set up. Simply select the bone you want to transform into a Smart Bone, create an action for it and animate the elements in the way you want. Now every time you animate that bone, everything else will move exactly as you planned!
Vitruvian bones (New in Moho 13.5)
Animating foreshortening and complex actions is easier than ever! Inspired by Da Vinci’s Vitruvian Man drawing, Vitruvian Bones are a new and powerful way to rig your characters. The intuitive V-bones system allows you to alternate different drawings and sets of bones. For instance, you can have different sets of heads, each with its own controllers. Or the same limb in different perspectives. Vitruvian bones will allow you to group and animate them on the fly just by switching from one to the next. Apply them to any part of the body or even switch entirely different bodies!! This unique approach makes it easier to have rigged characters with the appeal of traditional animation.