Bake fluidsim to Flipbooks and Player Materials. Drive Volume Clouds and Niagara with fluid data. Create stylized and realistic fire, smoke and clouds. Make your own VFX assets, inside Unreal.
Fluid simulator with real-time view ports and preset management
Baking Tool saving density & velocity data to Flipbooks and Flipbook-Player-Materials
VolumeCloud and VolumeFog setups to drive UE volumetrics with flipbooks (Ninja v1.5)
Niagara modules to sample the baked fluid data and drive GPU particle systems (Ninja v1.4)
Flowmap and VectorField creation tools
Blueprint functions for managing NiagaraSystems and RayMarching
Demo levels with 100+ use cases for stylized and realistic VFX