Bake fluidsim to Flipbooks and Player Materials. Drive Volume Clouds and Niagara with fluid data. Create stylized and realistic fire, smoke and clouds. Make your own VFX assets, inside Unreal.
Ready to drive UE Volumetric Clouds, Fog and Niagara Systems
Autonomous: following a three step setup, responsive fluid simulation Actors could be placed on level
Embeddable: fluid sim Actor Component could be added to user defined classes, pawns, vehicles
Scalable: could be optimized for average mobile devices – or run a 4k simulation container
Simulation buffers (density, velocity, pressure) exposed for User Materials and RenderTargets