By | February 16, 2021

Bake real-time fluid simulation to Flipbooks and Player Materials. Drive Niagara with fluid data. Create stylized and realistic fire, smoke and fluids. Make your own VFX assets, inside Unreal.

Tools

Fluid simulator with real-time view ports and preset management
Baking Tool saving density & velocity data to Flipbooks and Flipbook-Player-Materials
Niagara modules to sample the baked fluid data and drive GPU particle systems (Ninja v1.4)
Flowmap and VectorField creation tools
Blueprint functions for managing NiagaraSystems and RayMarching
Demo levels with 100+ use cases for stylized and realistic VFX

Technical Details

Input

Niagara and Cascade particles, Bitmaps and a Painter are providing initial conditions for the simulation

Output

Flipbooks, Flowmaps, VectorFields and ready-to-use Container Materials embedding baked dat

Featuring

Real time, parameter controlled fluid simulator with density and velocity output
Atlas map and image sequence baker, generating Texture assets and Vector Field data
Material generator to automatically embed the baked assets
Niagara Modules to sample the baked data
Niagara Base Emitters / Systems and Blueprints to showcase various setups
A library of tutorial and sample VFX assets (fire, smoke, plasma, explosions)
Two hours of tutorial videos and 60+ pages of know-how / documentation in 3 PDFs

Downloads: pls buy & support the dev!

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY!

Filename: FluidNinja VFX Tools 4.24 _ VFXMED.COM.7z

Recommended link below => FULL SPEED.

https://www.file-upload.com/mqwgla38th1x

MIRRORS:

https://dailyuploads.net/e2qx8bc7fq4f

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