Bake real-time fluid simulation to Flipbooks and Player Materials. Drive Niagara with fluid data. Create stylized and realistic fire, smoke and fluids. Make your own VFX assets, inside Unreal.
Tools
Fluid simulator with real-time view ports and preset management
Baking Tool saving density & velocity data to Flipbooks and Flipbook-Player-Materials
Niagara modules to sample the baked fluid data and drive GPU particle systems (Ninja v1.4)
Flowmap and VectorField creation tools
Blueprint functions for managing NiagaraSystems and RayMarching
Demo levels with 100+ use cases for stylized and realistic VFX
Technical Details
Input
Niagara and Cascade particles, Bitmaps and a Painter are providing initial conditions for the simulation
Output
Flipbooks, Flowmaps, VectorFields and ready-to-use Container Materials embedding baked dat
Featuring
Real time, parameter controlled fluid simulator with density and velocity output
Atlas map and image sequence baker, generating Texture assets and Vector Field data
Material generator to automatically embed the baked assets
Niagara Modules to sample the baked data
Niagara Base Emitters / Systems and Blueprints to showcase various setups
A library of tutorial and sample VFX assets (fire, smoke, plasma, explosions)
Two hours of tutorial videos and 60+ pages of know-how / documentation in 3 PDFs
Downloads: show love to dev by purchasing if you can afford it
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Filename: Fluid_Ninja_VFX_Tools___40_4.27__5.0__5.1__41_ vfxMed.rar [909.3 MB]
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