A pack of brushes for CSP, they imitate the texture of the fur, grass and hair.

Why dynamic? Because with a few changes of parameters, we go from one rendering to another – I strongly advise to lock the brush before the changes and save the variations, there are many possibilities!

– The brush uses the main color and secondary, opt for a clear value and a dark, some brush need to exchange these colors to have the desired effect.

– The basic sample is a bit dull but combines very well with the modes -overlay, color and glow dodge – cf page 2

– Easy manual transformation, which is very useful for recalcitrant fibers and adapts the shape to the mass.

– Used as an underlay, you can redraw on top for a custom rendering, add high-lights, color, outline …etc

– Some brushes leave a little “waste” that can easily be erased.

– To vary the possibilities, play with layer levels or the ink> background setting, that positions the form behind the previous one.

– These are just brushes but they have their own “personality”. The one will require small undulating lines, the other a growing pressure. Some use complementary colors better than others … 

Downloads: pls buy & support the dev!

Filename: Neri’s Dynamic Brushes _ vfxmed.com.rar

Recommended link below => FULL SPEED.

https://up-load.io/889nu5j7lduj

https://www.file-upload.com/v8juwy14yhju

https://intoupload.net/rm1y784ouss7

if theres no file extension like .zip or .rar then dont worry just right click on it and click decompress it will work. 7-zip is recommended. it always works fine.
above links dead? use these mirrors below! also includes zippyshare + openload links!

https://mirrorace.com/m/2jrP2

Zaid SparrowDownloadsMatsOther3d,animation,brushes,downloads,gumroad,mats,modelling,plugins,presets,shortcuts,vfx,winA pack of brushes for CSP, they imitate the texture of the fur, grass and hair. Why dynamic? Because with a few changes of parameters, we go from one rendering to another - I strongly advise to lock the brush before the changes and save the variations, there are many...