By | January 22, 2021

Ideal for Designers, Vfx and Game companies, expert users and Advertising agencies, as well as any hard surface modeller.

Its primary application is to create complex objects starting from simple shapes, but it can also be used to add details to any hard surface model, even tassellated nurbs from C.A.D.!

With Hard Mesh you can blend together any kind of mesh, without having to worry about the topology and by just concentrating on the creative process of modeling.


Everything remains editable until you are not satisfied with the shape. Any kind of modeling operation can be done on the input meshes, from moving vertices to splitting or deleting faces.


Rich set of operations gives you the freedom to blend your meshes in many ways. You can always switch among the operations, from an union operation to the new panel operation.

Create shapes while keeping the continuity of the surfaces.
Creates very Complex models from simple geometries.
Avoid the creation and editing of complex topologies.
Multithreaded mesh library to speed up computation.
Boost for creativity: you can see and render a lot more variants.
Experiment with new shapes and show them to the client.
High level of Control over the blending between the resulting surfaces.
Use it with deformers and other modeling tools, gaining freedom to experiment more.
It works with any kind of mesh ( triangulated – quad – CAD imported – open Ö.) Watertight mesh export to .STL
Keeps UV mapping and Vertex Colours in place.
Nodal workflow – keep your HardMesh networks live.

Downloads: pls buy & support the dev!


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