The Material Texture Loader is a 3ds Max script, designed to quickly load in textures, create a material and apply that to your scene. It works both with PBR, Specular and Metalic workflows, but it can be used for any type of texture that needs to be loaded as part of a material.
Support Vray, Corona, Redhift, Arnold, FStorm, Physical and Standard materials.
Compatible with 3ds max 2016 to 2020.
Texture channel recognition based on industry standard name filters and customizable names.
Create all required maps with correct gamma for each corresponding material channel.
Live material creation and editing, through instant texture loading, channel assignment, material and map parameter changes.
Link Mapping and Coordinates for all bitmap and triplanar maps of the same material.
Instant UDIM textures set loading and material creation (Arnold and Fstrom not yet supported).
Add and adjust advances map and parameter setups, like Composite maps for AO and Bump maps, Color Correction map for Diffuse, Mapping Channel, Real-world mapping size, Blur filtering, IOR and Material ID.
Easily apply materials to Selected object, Material editor or Drag and Drop functionality.
Choose between Vray, Corona, Redshift, Arnold, FStorm, Physical and Standard,texture maps and materials.