Mesh Insert is a new 3dsmax plugin inspired from Polystein for Modo.
It speeds up your modeling process by replacing face selections by an asset from your library.
Great for hard mesh and organic modeling too!
Current version : 1.14
bug correction in 1.14 :
Deleted faces when using the transform options like rotate, move or scale, now fixed.
new features in 1.13 :
Position, Rotation, and Scale spinners values remain, each new imported asset will take these values in account.
You will then be able to adjust and reset the transform values much easier.
You can type in the transform spinners, the value updates when you press Enter.
New Scale Fit option :
When enabled, the asset is scales/stretched to fit the selection size/borders.
if you disable it, the asset scale is only controlled by the Scale spinners, it doesn’t depend on the selection area…etc. So when you add an asset, it will keep the same size as the previously inserted one. That’s very usefull to add rivets for example.
A new rotate button to rotate counterclockwise.
The per face option is now a checkbutton.