RayFire is developing for Artists and by Artists, we know how to make workflow Easy to learn and Intuitive to use but still provide High Efficiency.
It will be enough to watch one hour of video tutorials to start using RayFire in your projects.
- Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulation by Forces, Space Warps and Mouse Cursor.
- Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation. Each fragment can be demolished further with proper amount of collision strength.
- Shatter modifier. Tetrahedron based damaging and fragmentation.
- Voronoi modifier. Interactive realtime Voronoi shatter modifier.
- Bricks modifier. Allows to quickly fragment geometry to Bricks or Stones.
- Cache object. Allows to cache geometry and animation in single file to store it outside of scene.
- Trace object. Image tracing to fragments.
- Clusters modifier. Groups simple fragments into more complex clusters.
- Bomb helper. Allows You to create all kinds of explosions.
- Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Ability to draw cuts over your objects by mouse.
- Asperity modifier. Adds detalization to simple geometry and makes them much more realistic.
- Slice modifier. Advanced Slice modifier with all features You may need.
- Cracks modifier. Animated 3D Cracks inside refractive object.
- Voxels modifier. Creates voxels using geometry volume.
- Particle Flow support. Generates geometry objects on particle death and dynamically continues their animation.
- Fragmentation by Shapes. Allows to use Shapes as stensil to fragment objects.