By | July 27, 2021

This addon will help you generate hair mesh ribbons with uv’s from bezier/nurbs curves. It is how most current games are doing hairs for characters.


  • ability interactively groom hair ribbons based on blender particle hairs
  • generating hair ribbons guided by grid mesh surfaces
  • ability to uv unwrap and preview textures on hair curve ribbons
  • easy and convenient switching back and forth between curve ribbons and  mesh mesh, while preserving mesh uv’s
  • ability to adjust ribbons radius profile over strand length to taper the ribbons shape
  • ability to convert curves to blender Particle Hair system
  • Generating vertex color and weights gradients for ribbons.
  • and more

Part of $ I make on this addon wil go to Blender Foundation (I think around 20%).

Basic workflow is:

  • create grid mesh (quad only) in basic shape of hair, that will be source of hair curves
  • mark one of border edges as sharp – it will be root of generated hair
  • Use button ‘Curves from surface’ – to generate curves. Play with F6 setting to vary the look, amount of splines
  • Generate hair ribbons by pressing ‘Hair setup’ button.
  • If you want to switch to mesh version of you curve based ribbons, press ‘Curves to Ribbons’ button.

Downloads: pls buy & support the dev!

UPDATED 28 july 2021

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