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Maxwell Studio is a sophisticated independent scene editor with a full 3D environment, offering an alternative workflow for those Maxwell Render users that work with 3D or CAD applications that we do not currently offer a plug-in for.
Maxwell – 3D rendering software for architects and designers. Maxwell is legendary for its quality and realism, and delivers great results via a simple set-up, which lets you focus on lighting.
Next Limit has announced the upcoming release of v4 of its renderer. New features include:
GPU rendering – the new engine runs on NVidia graphic cards. All the technology under the hood is identical to the classic CPU engine – which means your images are exactly the same.
Maxwell Multilight Standalone – save infinite lighting variations from one single render
Lighting setups in real time
Work faster by editing lights before and after the render finishes
Create a lighting catalog for your client
Automatically update your catalog with different lighting positions or geometry
New materials gallery – the renovated gallery features a hand-picked selection of high-quality, optimized Maxwell materials ready to use in your scenes. You can search using the usual tags, such as wood, plastic or metal, but also by performance level – so that you can filter materials depending on your exact needs.
Rhino for Mac support – new Rhino for Mac plugin workflow, providing a live-link between Rhino and Maxwell Studio
Significantly improved Revit integration
t is also useful as an MXS editing tool – an MXS file generated by any plug-in we currently offer can be imported into Maxwell Studio. For example if your scene is not rendering as intended, usually the most efficient way of seeing what is wrong is opening the MXS in Maxwell Studio and checking that the scene has been exported by the plug-in (cameras, materials, geometry etc.).
Rendering in Maxwell is available for any 3D platform thanks to Studio. You can export your models in any of the compatible formats, import them in Studio, and there adjust the cameras, assign and edit materials, set up the environment and lighting, and launch the render.