Ziva VFX 1.2 Dynamics for Maya 2018 Full Crack Download CLEAN!
ZIVA VFX is a Maya plugin that lets you create lifelike characters with physics-abiding secondary dynamics. Available for studios, indie creators, and render farms, operating on Windows or Linux OS.
GREATER REALISM
With soft tissue sitting on top of anatomical muscle groups, everything looks right. Muscles preserve volume under force and collision, while tissue bends, stretches, creases and jiggles with physics-informed realism.
FASTER ALTERATIONS
Director feedback at the 11th hour? No problem.
With ZIVA VFX, character alterations can be applied retroactively at nearly anytime.Adapting the underlying anatomy of your characters will let you react quickly to all feedback during any step of your creative process.
With ZIVA VFX, character alterations can be applied retroactively at nearly anytime.Adapting the underlying anatomy of your characters will let you react quickly to all feedback during any step of your creative process.
RAPID SEQUENCING
When the inevitable prequel, sequel, and spinoff get the green light, ZIVA VFX lets you improve fidelity, modify appearances, and shift art direction while still preserving character essentials. Never start from scratch again.
ADD DYNAMICS TO EXISTING RIGS
Add a physical-correction on top of any existing character rig with our goaling attachment. This lightweight approach corrects unwanted stretch and adds contacts and plausible secondary motion.
MAKE FEATURE ANIMATION WITH PHYSICS
Create rudimentary characters easily with a single volume on top of a skeleton. This approach is ideal for feature animation – capturing the bulk, volume, and secondary dynamics of a character.
CORRECT TROUBLE AREAS
- Correct hand pronation-supination
- Correct neck shape with precise neck muscle movement
- Correct upper-body rigidity under twisting
- Correct thigh skin shape due to quadriceps muscle excitation
- Add life-like belly fat secondary motion (inertia and gravity)
- Correct elbow self-collisions
MATERIALS
Use multiple material types, producing robust motion: StVK, NeoHookean, co-rotational, anisotropic
COLLISIONS
Collide objects using automatic collision detection and response with organic volume conservation.
ELASTIC SOLIDS
Goal elastic solids to externally animated triangle meshes for instant secondary motion.
PAINTING
Easy painting: attachment areas, muscle fibers, muscle strength, tet-mesh resolution, material properties, etc.
CACHING
Cache simulations to RAM or disk for fast playback and/or restarting.
SCRIPTING
Script and pipeline using Maya MEL, or our open-source Python tools.
MESHES
Embed arbitrary triangle meshes into your simulated solids.
MUSCLE FIRING
Excite/contract a muscle using scripted muscle activation forces.
VOLUME
Preserve volume with extreme precision, even under large deformations.
DAMPING
Use multiple types of physical damping.
CLOTH FITTING
Simulate thin shells for skin and fascia that automatically shrink-wrap to internal objects.
ATTACHMENTS
Add physical attachments between objects and paint where they are attached.
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