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Polygon Cruncher: the optimization studio
Polygon Cruncher is the 3D optimization software that takes place inside your 3D pipeline. Whether your activities are related to architecture, video games, CAD, 3D printing, or history (3D scan), Polygon Cruncher provides solutions for simplifying your 3D meshes.
Polygon Cruncher is available in different versions, depending on your specific needs:
- Plugin integrated into 3DS Max, Maya, Lightwave or in a bundle with 3DBrowser for greater productivity
- Command Line version to automate optimization with MagicCruncher.
- Standalone version, including a wide support for 3D standard formats (FBX, Modo, Cinema4D, Sketchup …), making it usable in a Revit, ArchiCAD, Modo or Cinema 4D context, for example.
- Polygon Cruncher SDK version for a closer integration to your specific tools.
Polygon Cruncher, a benchmark in terms of optimization
Polygon Cruncher uses an exceptional algorithm developed since 15 years, which
gives incomparable results, really better than what you can get with
the default optimizer provided with 3DS Max or Lightwave.
Polygon Cruncher simplifies huge 3D meshes from several millions of polygons up to 100 million, on a powerful configuration and this at incredible speed.
Polygon Cruncher provides high simplification results, through an intuitive interaction. It has been chosen
by major 3D companies: Autodesk, Anark, Nitendo, Ubisoft, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO…
3D models have often unnecessarily complex geometry that can be simplified without compromising details and model quality. Some new technologies generate so much polygons that it could be difficult to use the result, as in the case of the 3D scan.
Simplification intended to accelerate the real-time visualization (video games, architecture), to reduce data size (mobile or web usage), to facilitate interaction with 3D data (modeling, online catalog…).