3D Coat V4.8.x Winx64 Full Crack Download
3D Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model. Today 3D-Coat is available to learn at 170+ Universities and schools worldwide.
Easy Texturing & PBR
– Microvertex, Per-pixel or Ptex painting approaches
– Realtime Physically Based Rendering viewport with HDRL
– Smart Materials with easy set-up options
– Multiple paint Layers. Popular blending modes. Layer groups
– Tight interaction with Photoshop
– Texture size up to 16k
– Fast Ambient Occlusion and Curvature map calculation
– Rich toolset for all kind of painting tasks, and more…
Voxel (volumetric) sculpting key features:
– No topological constraints. Sculpt as you would with Clay
– Complex boolean operations. Fast kit bashing workflow
Traditional sculpting offers you such powerful technology as:
– Adaptive dynamic tesselation (Live Clay)
– Dozens of fast and fluid sculpting brushes
– Boolean operations with crisp edges
3D Printing Export Wizard.
Ultimate Retopo Tools
– Auto-retopology (AUTOPO) with user-defined edge loops
– Fast and easy-to-use manual Retopo tools
– Possibility to import reference mesh for retopologization
– Use your current low-poly mesh as your retopo mesh
– Retopo groups with color palette for better management
– Advanced baking settings dialog
– And more…
Fast & Friendly UV Mapping
– Professional toolset for creating and editing UV-sets
– Native Global Uniform (GU) unwrapping algorithm
– Multiple UV-sets support and management
– Support ABF, LSCM, and Planar unwrapping algorithms
– Individual islands tweaking
– Lastly, it is fast, easy, and fun to use.
Changes 4.8.03 [beta]
– Cubemapping for smart materials on textures in correspondence with normalmap, not just with geometry like before. It leads to more accurate mapping if normalmaps used.
– Correct import of envronment maps restored.
– Distortion of alpha removed when applied to very distorted area.
– Sharper mapping of materials in UV mode.
– UI in bigger size cleaned up.
– Space panel text recovered
– Japanese fonts corrected again
– Correct booleans with flipped objects
– Dropdown arrow in materials window (and other) recovered
– little tweaks to make medium/large UI modes to be correct.
– New set of smart materials!
– Bump for materials is now pen radius independent! It correctly depends on material scale.
– Much better folders UI
– better PLY support (import meshes that contain UV)
– Edit Scene Scale in retopo room
– Correct show/hide start menu, scaling Start menu in correspondence with screen resolution.
– Correct bias for wireframe of primitives
– Correct UV-ed faces subdivision in retopo room.
– Correct default parameters in Wrap/Axial tools.
– Recovered Fit tool.
– Added the outer radius into retopo torus primitive.
– Camera Snap Settings
– Store last transform for the materials
– Fixed Scratches2 tool
– Correct Japanese font
– Ptex-related crashes fixed.
– Renaming shaders in RMB menu
– Fixed problem of long droplists/menus with scrollers.
– If by some reason cache information is lost, you will be warned during the scene loading.