Flash Buffer Pro v1.102 CGtools Cinema 4D Crack Full Download CLEAN
Flash Buffer for Cinema 4D is a plugin that helps you to create Object Buffer passes. You can also quickly and easily assign the available passes, delete unnecessary, select objects to which it are assigned and rename rendering results.
- Name variables (tokens);
- Creating individual and group passes;
- Removal of passes for the entire scene at once and for the objects individually;
- Renaming and sorting rendering results into folders;
- The script for After Effects to import sequences after renaming;
- Support for versions of Cinema 4D R12-17, Win and Mac.
Fast and easy
Set in the Name field the needed template of pass name of and press Create new button. The plugin will analyze all the Object Buffer numbers used in the scene, will find first unused and apply it to a new or existing Compositing tag. After that you will see a new Object Buffer pass with the specified name in the Render Settings.
Say no to the numbers and yes to the names!
Flash Buffer save you from having to remember the number of passes when working with Compositing tags. This is the basic concept of the plugin. By specifying the name of the pass, you do work with it more productive. You can also use text variables to speed up the process.
Flash Buffer will help you reduce the time to add a new Object Buffers significantly and you can avoid this routine process by a couple of mouse clicks! New passes are created in two modes. Separate mode — each selected object receives its own individual OB pass, Single group — the selected objects are placed into a single pass.
To assign an existing OB pass to the selected object, simply click Apply pass button, and choose a pass.
Removing passes is also organized very convenient. You can clear the scene with all the information about OB passes, or do it individually for the selected objects. It is possible to remove unnecessary Compositing tags if they are not used for other purposes.
Sometimes you need to find an object by its OB pass quickly. In the Select tab you will find two buttons helping to select all objects with OB passes or pick up just one.
Excellent! Finally, we completed the scene rendering, but look, what is this? OB passes files have complicated names «… object_1_0000.jpg», «… object_3_0035.jpg», etc. It is time to apply the Flash Buffer Rename!