This is a first-of-its-kind UE5 toolkit built to help you create your own Physics-based Platformer.
Whether you’re prototyping or building a full game, this pack gives you fully implemented characters (3rd Person and Side Scroller) with simulated capsule, weapons, equipment and 25+ physics-based gameplay elements.
Each asset is self-contained and can be used independently. Some of the assets can be configured per-instance in editor in order to create variation.
—————–>Watch Side Scroller TRAILER <—————– ———>Playable DEMO (3rd Person + Side Scroller) <——— Please go through these videos in order to understand the capabilities of the toolkit, how it’s functioning and how it should be used (2x Speed recommended )How to use Assets (V1.0+) How to use the Character (V 1.0+) Improvements from 1.0 to 1.2 and implementation details Kinematic vs Simulated explanation + Integration of single abilities into the default 3rd Person Character (1.2+) For questions and support -> Join Discord Server
New version is out v1.2.1 :
Added support for UE 5.6 and UE 5.7.
New version is out v1.2.0 :
Character improvements
Implemented all abilities and weapons for the default 3rd Person Kinematic Character
(except for the Grapple Hook, which can only be simulated and is fundamentally incompatible with the kinematic mode)
Implemented default 3rd Person Physics Character
Re-implemented the Side Scroller character using the same components as other characters
Abilities
Added a Gameplay Ability System for orchestration and seamless integration with a custom character
Created single interface between abilities and the ability system for easy addition of new abilities
Decoupled aiming from movement in a separate component for easy customization of the aiming logic
Made all weapons and equipment optional for easy inclusion/exclusion at compile time (added debug messages for missing components)
State Machines
Extensive clean-up and simplification of the state machines
Performance optimization: reimplemented transitions with events instead of tick
Decoupled the State Tree from the character and components – everything is routed through the Gameplay Ability System
Implemented Player Controller and Game Mode to increase modularization and customization
New version is out v1.1.2 :
Improvements to the physics-based 3rd Person Character
Encapsulated the movement behavior into a single movement component
Implemented controller support
Added all relevant movement events
Cleaned up character main code
Cleaned up State Machine code
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Filename: Physics Platformer Toolkit_UE5.5+ vfxMed.rar [282.8 MB]
Official Discord : https://discord.gg/M2kqB4M9tG
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