Project Sunrise is a blueprint-only project designed to expedite and streamline your development process. It provides a range of features aimed at easing the initial setup. Included is an example map that demonstrates these features in action, offering insight into their setup.
As a blueprint-only project, Project Sunrise offers transparent visibility into setup configurations, facilitating modifications to base classes if needed. However, due to its scalability-oriented design, creating child classes and overriding core functions is typically all that’s required.
Showcase Video
Downloadable Demo
Documentation
Interaction System
The interaction system boasts high configurability, capable of managing various interaction inputs on a single actor. It supports character movement to interactables or specific locations (known as Move to Marker) and enables the playback of interaction montages. Additionally, it features an interaction camera system, also utilized in the dialogue system, allowing for seamless camera movements to complement interactions.
Signal Emitters & Receivers:
With the signal emitters and receiver components, you can swiftly establish actor-to-actor interactions and events in your world. Receivers can handle multiple emitters, triggering different events as needed, simplifying interaction setup.
Dialogue System
The dialogue system empowers you to craft intricate dialogue trees entirely within blueprints. It supports audio playback, montages, and utilizes the interaction camera system to enhance conversational dynamics. Conversations are constructed using Dialogue Modules that can be altered at runtime. Moreover, the dialogue system includes a dialogue selection module for setting up logic to determine which dialogue module to utilize. It also manages the saving of relevant dialogue data for each module.*Disclaimer: Dialogue audio used in the example was created using AI Voice Generation.*Dialogue audio used in the example was created using text to speech for demonstration purposes.
Quest System
The quest system facilitates the rapid setup of quests and their associated tasks. Quests are defined using a base Quest Object, from which you define the initial Quest Task. As tasks are completed, they dictate the subsequent tasks to be added. Task Listeners attached to tasks can be easily interchanged to alter completion conditions.
Actor Collection System
The actor collection system simplifies the registration and retrieval of key actors in a collection. These collections can be populated with actors via the editor using the editor utility widget without the need for additional components. Actor collections support registering actors with either a ‘Name’ or ‘Gameplay Tag’. Actors dynamically registered at runtime, will be automatically unregistered when destroyed/unloaded.
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