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The **Generic Combat System (GCS)** is an advanced multiplayer combat system framework built on top of **Generic Gameplay Abilities (GAS/GGA)** and **Generic Input System (GIPS)**. Both plugins are included in GCS.
**Playable Demo:** Google Drive, 百度网盘
**Documentation:** English, 中文文档
**Showcase Videos:** Video 1, Video 2, 视频 1, 视频 2
**Community:** Discord, QQ Group: 64842100
## Sample Project and Documentation
The provided sample project is biased toward Souls-like games (such as *Elden Ring*, one of my favorites). It also utilizes **Generic Game System** to accomplish common game features without reinventing the wheel.
After purchase, verification is required to access the provided content assets and Git repository.
GCS is a multi-module code plugin with a clean code design. It focuses on combat itself and offers great flexibility, making it suitable for most types of combat games.
**Module Documentation:**
* Generic Input System
* Generic Game System
* Generic Gameplay Abilities
## Features
**Preset gameplay abilities and effects**
A large collection of preset abilities and effects. With reference to *Ability System Reference*, users can quickly get started with adding new content.
**Rich reference content**
The provided project files include various real-world application examples of the framework.
**Easy integration**
All core functionality is component-based and decoupled through interfaces. The system avoids large, tightly coupled, poorly structured designs.
**Multiplayer support**
GCS uses GAS, which is well-suited for multiplayer development. All built-in abilities support multiplayer features as much as possible.
**Blueprint-friendly design**
While Blueprints have limitations, GCS is designed to address them. All C++ code is structured for Blueprint convenience, and easily adjustable features are implemented using Blueprints.
**High extensibility**
GCS is modular and replaceable at the core level. Deep customization is possible without needing to modify large portions of the system.
## Target Audience
**1. Developers with existing projects**
GCS focuses on combat flexibility and reusable functionality. It integrates easily with inventory systems, movement systems, and AI systems. Basic AI reference content is also included.
**2. Souls-like game creators**
GCS provides a near-complete Souls-like combat framework that can be used out of the box. Developers can design new attributes and skills using the existing structure.
**3. GAS beginners**
GCS helps users learn practical GAS applications and understand how to build a powerful, production-ready combat system using GAS.
**4. GMS users**
GCS includes basic locomotion references and a compatible API for seamless integration with **Generic Movement System**, allowing combat and locomotion to work together. Integration with other locomotion systems is also possible.
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