Pack your UV maps with maximum efficiency
Using the CPU and all GPUs in the system simultaneously!
UVPackmaster is the most efficient UV packer out there in terms of packing on CPU, but it also provides a Cuda-accelerated variant of the algorithm. When running on a GPU, it significantly outperforms all other packers available.
But what can be faster than running an algorithm on a GPU? Running it on the CPU and all GPUs in the system simultaneously! UVPackmaster will do exactly that to reduce the time needed to perform even the most advanced packing scenarios to seconds.
Not only packing efficiency
Note that UVPackmaster does not only mean high performance – it also provides a lot of sophisticated packing functionalities not available in other UV packers. Visit our site for more information.
Not only a UV packing tool
UVPackmaster 3 is a milestone that moves the tool towards more general UV applications. UVPackmaster is now not only a state-of-the-art UV packing solution – it also introduces an advanced UV aligning/stacking algorithm and other auxiliary tools, greatly simplifying your UV workflow.
All these functionalities run with engine-acceleration for maximum efficiency.
Maximum flexibility for the most demanding users, thanks to the scriptable architecture.
UVPackmaster is not a black box anymore. We embedded Python into the newest engine release, giving you a possibility to code your own operation logic, perfectly adjusted to your own most demanding workflows.
Release 4.0.0
Dynamic Tiles option: when UVs are packed with Dynamic Tiles on, the packer will automatically determine the number of target tiles to use – it will use as many tiles as possible to pack the UVs efficiently:
Better control over defining target tiles in the Tiles mode:
New group layout mode for texture atlas workflows:
Define texel density to automatically set before packing on a per-island basis (read docs to learn more):
Define texel density tiers: assign islands to tiers once, then modify texel density for them in tier settings at any time with no need for manual per-island reassignment.
Texel density operations now support fractional values.
Define individually where every multi panel is displayed in the UI:
Ability to use enable menus to determine which subpanels are currently displayed (feature limiting the number of subpanels displayed in the UI only to these which are currently enabled):
A lot of other functional, UI and user experience improvements, among others:
Moving the UI for grouping configuration to a separate Grouping (Packing) multi panel,
Improvements for grouping logic
Improving user experience in the Box Editing mode,
And other!
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