Learn to build dynamic solar flares in Houdini with real-time FX workflows, then refine your look development and compositing in Nuke.
Solar Flares in Houdini & Nuke
This course covers real-time workflows for building a fully controllable solar flare system in Houdini. You’ll learn how to direct shape, motion, and composition interactively, achieving cinematic results without running simulations.
Most of the look development will take place in Nuke, where we’ll transform simple, flat renders from Houdini into visually striking, cinematic imagery.
Course overview
What you will learn
Procedural Solar Flares
Learn how to turn any straight curve into a full or half circle, randomize its position and orientation, and control the arc length and radius. All procedurally, with no simulations.
Material Creation
Build a procedural sun surface texture in COPS and elevate its detail and realism through advanced MaterialX look development
Volumes & Particles
Generate large-scale nebulas and secondary solar flares using established pyro and particle simulation techniques for rich, cinematic results.
Nuke Look Development
Bring everything together in Nuke to fully art-direct your shot and achieve stunning, cinematic results.
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